Monday, April 29, 2019

Week 5 Practical: Egypt: Battle for Legacy



Review on Egypt: Battle for Legacy


Egypt: Battle for Legacy is a customized two-player strategy game that my team and I made in our practical. The game is about the competition between two opposing factions that fight to claim a throne, to become the “king of the hill”, with their respective flagships. The game shares the same excitement and the instincts off greed as in any other strategy game like our previous remake of the Battle for Moscow. As long as the players have the skills and knowledge to strategise their moves, the game would be very entertaining and fun for both players and spectators alike.

Set on a hexagonal board game as similar to that of the Battle for Moscow, the goal for this game is to capture and claim the centre point of the board with a flagship. Each player, representing a faction, has 10 similar sized tokens and 1 flagship piece, each on a hex space at the far end of each side of the board. A token has a maximum of two moves while the flagship has only one. The players’ objective is to capture the throne at the centre of the board, by attempting to transport their flagships to it. Once a player’s flagship obtains its position on that point, it must be defended for five rounds to capture that objective and win the game.

There are several approaches when it comes to conflict in terms of one player’s tokens against those of the other player. At least three tokens of a faction are required to take out the life of a token of the other faction once they surround it. Any tokens whose life is taken out is sent back to the base of the faction and takes a turn to respawn back onto the board. Movement is restricted for any token that attempts to bypass the other player’s tokens that obstruct its way, which constitutes as the enemy’s area of control. Flagships are unable to attack their enemies and it takes two tokens to take down a flagship.

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