Review on Egypt: Battle for Legacy
Egypt: Battle for
Legacy is a customized
two-player strategy game that my team and I made in our practical. The game is
about the competition between two opposing factions that fight to claim a throne,
to become the “king of the hill”, with their respective flagships. The game shares
the same excitement and the instincts off greed as in any other strategy game like
our previous remake of the Battle for Moscow. As long as the players have the
skills and knowledge to strategise their moves, the game would be very entertaining
and fun for both players and spectators alike.
Set on a hexagonal board game as similar to
that of the Battle for Moscow, the goal for this game is to capture and claim
the centre point of the board with a flagship. Each player, representing a faction,
has 10 similar sized tokens and 1 flagship piece, each on a hex space at the
far end of each side of the board. A token has a maximum of two moves while the
flagship has only one. The players’ objective is to capture the throne at the
centre of the board, by attempting to transport their flagships to it. Once a
player’s flagship obtains its position on that point, it must be defended for five
rounds to capture that objective and win the game.
There are several approaches when it comes to conflict
in terms of one player’s tokens against those of the other player. At least
three tokens of a faction are required to take out the life of a token of the
other faction once they surround it. Any tokens whose life is taken out is sent
back to the base of the faction and takes a turn to respawn back onto the board.
Movement is restricted for any token that attempts to bypass the other player’s
tokens that obstruct its way, which constitutes as the enemy’s area of control.
Flagships are unable to attack their enemies and it takes two tokens to take
down a flagship.
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