Review on the Vectrex game Spike
by
Edmund Phoon Jian Cheng
“Eek!
Help! Spike!” says Molly as she is abducted. “Oh no! Molly!” says Spike, and he
pursues her. These are the common quotes you will hear when playing Spike, a
1983 game based on the playable character of the same name. Developed by
General Consumer Electronics and played on the Vectrex platform, Spike is known
to be a ‘mascot’ of the retro console, having appeared in many small budget
Vectrex games, and the one of the first assets capable of speech and displaying
emotion in its processing.
Spike
is about a creature of the same name who has to rescue the love of his life
Molly from the clutches of his enemy Spud. Spike must climb over three moving
platforms to the top to reach a caged door in order to complete each level. Enemies
will appear in the second level onwards and they will prevent the player from
reaching the goal. Spike has a total of 4 lives, and each contact with an enemy
or fall may causes Spike to lose a life. The game is over when Spike loses all
lives. Points are obtained when Spike kicks any enemy advancing on the
character. Sometimes, bows and keys may appear in the levels, in which they temporarily
freezes enemies and the platforms upon collection.
Like
in Mario, players will have a sense of survival and revenge instinct that
encourages them to play on. Avoiding the enemies such as the floating ‘radios’
and birds, as well as falling off the platforms, instil the fear in the player
that he/she would lose a life out of it and this constitutes the survival aspect
that motivates the player to direct Spike away from the obstacles and reach the
goal to “rescue the damsel in distress” (i.e. Molly) from the enemies (i.e.
Spud). Spike’s ability to kick enemies away makes up the “revenge” for the
player losing a life to the enemy or sabotaged by the enemy to fall off the
platform.
Spike
is a very fun game to play, especially if you know how to control Spike around
the environment and obstacles through walking, jumping, kicking, and arranging
the ladders for Spike to get to the destination. While the difficulty level
progression makes it hard for players to complete the game, this encourages the
players to return and play on for more rounds, making Spike to be one of the legendary
and most iconic arcade games ever made in the retro age.
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