https://www.consolemad.co.uk/shop/commodore/vic-20-cartridges/raid-on-fort-knox/
and https://www.youtube.com/watch?v=I_KqNGgHEg4
Raid on Fort Knox is one of the more complex games
ever created in the 1980s, in a much more complex game platform which most
people have difficulty inserting the game to load it. Only available on the Commodore
VIC-20 platform, it is a maze game that takes survival and greed for a robber
to navigate around the corridors of Fort Kitox, to obtain several gold bars and
transport them back to where he came from, while avoiding the resident panthers
patrolling the areas.
The player must control the robber character to go up,
down, left or right around the maze tunnels to reach the area where the gold
bars lie. The AI-controlled panther enemies will be loitering around every
corridor of the maze and the player dies upon contact with an enemy, each
costing a life of the player. The game starts off with two enemies, but the number
would increase in each level onwards and they will pick up speed whenever the
player has collected the gold bars and/or put them in the player’s starting
position. The player also has a timer when he obtains a gold bar, signifying
that he will lose it if it is not moved to the place where he first spawned.
The player is however not allowed to obtain any more gold bars if he is
carrying one, so he is forced to return to the vaults to collect another gold
bar once he has carried the gold bar in his possession to his starting
position. Once all the gold bars in the maze are collected and moved to his
spawn area, the player wins the level of the game and progresses to the next
one. If the player runs out of all three lives by the panthers, the game is
over.
What makes this game really difficult is not only
because of the speed difficulty in each level, but also the platform for the
game that is played on, Commodore VIC-20, as the only equipment is a keyboard
and a separate joystick that is only made for that platform. Controls of the
Commodore joystick is complex that may compromise the movements of the player,
fixing the direction to be always straight. Because of this mechanism in the
platform, the player must know and carry out the right time to turn his/her
character to move up, down, left or right to adjacent corridors, otherwise miss
them, get stuck at a corner, or worse run straight into the path of a panther.
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