Review on Week 8 Practical
by Edmund Phoon Jian Cheng
On week 8
of our Game Design class, we were tasked to design our own puzzle game
prototype. Here, we created a fairly easy sliding puzzle game, consisting of
only a 5x5 board and four triangle-shaped pieces, for teenagers who may
understand the concept of the genre.
The triangle
parts are scattered randomly in different positions of the board, and the goal
is to drag the triangles to each other to form a large square. However, this
end-configuration has to be in the right sequence to the point that the
triangle pieces cannot be interlocked when the non-linking end of one piece of
the square blocks another attempting to connect to form the square; hence in
other words cannot jump over the other. The triangle pieces can move
horizontally or vertically to a corner depending on its position in the board;
this function is not allowed to be done midway until it reaches an end. To make
the levels challenging, borders within the board are implemented to obstruct
the pieces from reaching each other to connect. The level is complete when the
square is produced, linked up together by the four triangle pieces.
Puzzle
games like this prototype we made require spatial reasoning to determine the
best possible ways to move the pieces to each other as we comprehend the space
in the board that enable us to slide our pieces to the desired location, and educating
us how to fit them together despite the odds provided. These features keep us
entertained and addicted into the game, and we would wish to add in the
difficulty level of the increase of obstacles to enable the players to test their
skills in moving the pieces around and in order to form the square.
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