Review on Week 8 Practical
by Edmund Phoon Jian Cheng

On week 8
of our Game Design class, we were tasked to design our own puzzle game
prototype. Here, we created a fairly easy sliding puzzle game, consisting of
only a 5x5 board and four triangle-shaped pieces, for teenagers who may
understand the concept of the genre.

Puzzle
games like this prototype we made require spatial reasoning to determine the
best possible ways to move the pieces to each other as we comprehend the space
in the board that enable us to slide our pieces to the desired location, and educating
us how to fit them together despite the odds provided. These features keep us
entertained and addicted into the game, and we would wish to add in the
difficulty level of the increase of obstacles to enable the players to test their
skills in moving the pieces around and in order to form the square.
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