Review on Our New
Quest and The Encounter on Typhon
by
Edmund Phoon Jian Cheng
A week
after the first Microlite20 quest was completed by our team, we went on to
create our own quest as part of the design to broaden up the RPG adventure in
Microlite20. There, our customized quest summarizes on the players in a need to
escape a castle owned by a pixie character, which turns out to be a relative of
the slain pixie in the first quest that we did last week, hence serving as its
sequel as a continuation. In this quest, treasures lie within the castle and
the players have to go into the depths of the castle and obtain the gold while fighting
against the orc and goblin guardians and avoiding traps and solving puzzles.
The final boss is the pixie who shapeshifts into any powerful creature to match
against the players, but it was not the main focus on our game. Instead, our
team made it such that only one playable character would manage to get over the
game’s outcomes and become the sole survivor. This is true since we have set
the difficulties of the enemies encountered and traps hidden in the puzzles to
be challenging to the point that the players’ Hit Points (HPs) gets depleted
upon damage and unlucky fate.
This ‘sole
survivor’ game is play-tested by another group in our class, so I could not
explain how it went for the game, but I thought the gameplay turned out well
for that team. However, our team played the other team’s own storyline termed “The
Encounter of Typhon” and we get to review it too. In the game, playable
characters enter a temple to retrieve a stolen sacred sword that has the
ability to seal the monster named Typhon who lie dormant in the temple.
It was the
playtest of “The Encounter of Typhon” that enabled me to understand more of the
stats of my Microlite20 character and clarifying how to use the moves properly.
The use of the dice roll, which is accompanied by the character statistics,
will determine if the resolving of conflict is successful, making it a bonus in
the attack. Dice rolls of different numbers are also initialized, depending on
the type of weapon used to resolve the conflict; for example, a short sword requires
a dice with 6 sides, and the number rolled represents the effect of the attack
on the opponent. With this knowledge and the aid from my team mates, the
conflict becomes more accurate and the opponent also has a chance to bring harm
to the playable characters, depleting their HP.
The ‘Encounter
on Typhon’ is somewhat better than our prototype storyline since most of the
playable characters wouldn’t get killed off right at the end of the game. Still
our team enjoyed the antics we did in the role-playing game, especially this
time round I defeated several enemies of the game through strategy. It just
takes a matter of luck or fate to determine the outcomes of your actions in the
game, which makes the adventures in these customised quests more exciting.
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